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      The History of the GPU – Eras and Environment

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      Firm sale: non returnable item
      SKU 9783031135804 Categories ,
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      This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability.

      This is the second book in a three-part series that traces the development of the GPU, whi...

      £32.99

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      Description

      Product ID:9783031135804
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:The History of the GPU - Eras and Environment
      Authors:Author: Jon Peddie
      Page Count:332
      Subjects:Graphics programming, Graphics programming, User interface design and usability, User interface design & usability
      Description:Select Guide Rating
      This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability.

      This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s.

      Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999.

      The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding.

      All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000.

      This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.


      Imprint Name:Springer International Publishing AG
      Publisher Name:Springer International Publishing AG
      Country of Publication:GB
      Publishing Date:2023-01-02

      Additional information

      Weight592 g
      Dimensions233 × 154 × 20 mm