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      Augmented Reality Games II: The Gamification of Education, Medicine and Art

      1 in stock

      Firm sale: non returnable item
      SKU 9783030156190 Categories ,
      This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.

      This is the second of two comprehensive volumes that provide a thorough and multi-faceted re...

      £129.99

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      Description

      Product ID:9783030156190
      Product Form:Hardback
      Country of Manufacture:CH
      Title:Augmented Reality Games II
      Subtitle:The Gamification of Education, Medicine and Art
      Authors:Author: Vladimir Geroimenko
      Page Count:306
      Subjects:Educational equipment and technology, computer-aided learning (CAL), Educational equipment & technology, computer-aided learning (CAL), Medical equipment and techniques, Information technology: general topics, Games development and programming, Human–computer interaction, Medical equipment & techniques, Information technology: general issues, Games development & programming, Human-computer interaction
      Description:This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.

      This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. 

      Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. 

      Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 


      Imprint Name:Springer Nature Switzerland AG
      Publisher Name:Springer Nature Switzerland AG
      Country of Publication:GB
      Publishing Date:2019-06-04

      Additional information

      Weight652 g
      Dimensions164 × 242 × 24 mm