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      Games in Everyday Life: For Play

      1 in stock

      Firm sale: non returnable item
      SKU 9781838679385 Categories ,
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      In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
      In this book, Nathan Hulsey explores the links between game design,...

      £77.99

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      Description

      Product ID:9781838679385
      Product Form:Hardback
      Country of Manufacture:GB
      Title:Games in Everyday Life
      Subtitle:For Play
      Authors:Author: Nathan Hulsey
      Page Count:224
      Subjects:Media studies, Media studies, Sociology, Social and cultural anthropology, Sociology, Social & cultural anthropology, ethnography
      Description:Select Guide Rating
      In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
      In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends. 

      The book delves into the role of gamification in motivating us to use software and applications, alter our behaviors, and to collect, display, and contextualize personal data. The author utilizes historical examples of pre-gamified technologies and techniques to explore gamification’s growing effect on environments, bodies, and spaces. Reimagining gamification as a surveillance-oriented ideology that eschews traditional disciplinary techniques of control, he argues that gamification uses seduction, in the forms of game mechanics, to encourage people to submit their data in a strategy that utilizes play to promote social, economic and behavioral change. He asks: 
      • What are the consequences of leveraging play as a mode of control? 
      • What are the outcomes using of addictive design to influence our perception of work and play? 
      • As we become more reliant on the digital, will we all become players in an infinite game? If so, who wins?

      Imprint Name:Emerald Publishing Limited
      Publisher Name:Emerald Publishing Limited
      Country of Publication:GB
      Publishing Date:2019-11-25

      Additional information

      Weight454 g
      Dimensions229 × 163 × 18 mm