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      Digital Game Culture in Korea: The Social at Play

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      Firm sale: non returnable item
      SKU 9781793601391 Categories ,
      Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addi...

      £69.00

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      Description

      Product ID:9781793601391
      Product Form:Hardback
      Country of Manufacture:GB
      Title:Digital Game Culture in Korea
      Subtitle:The Social at Play
      Authors:Author: Florence M. Chee
      Page Count:136
      Subjects:Popular culture, Popular culture, Sociology: sport and leisure, Sociology: sport & leisure, Korea
      Description:Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.

      Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.


      Imprint Name:Lexington Books
      Publisher Name:Lexington Books
      Country of Publication:GB
      Publishing Date:2023-05-15

      Additional information

      Weight358 g
      Dimensions159 × 236 × 17 mm