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      Experience Machines: The Philosophy of Virtual Worlds

      1 in stock

      Firm sale: non returnable item
      SKU 9781786600684 Categories ,
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      In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. The authors in this volume re-evaluate the merits of Nozick’s argument, and use it to examine ...

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      Description

      Product ID:9781786600684
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Experience Machines
      Subtitle:The Philosophy of Virtual Worlds
      Authors:Author: Mark Silcox
      Page Count:242
      Subjects:Social and political philosophy, Social & political philosophy, Media studies, Impact of science and technology on society, Virtual reality, Media studies, Impact of science & technology on society, Virtual reality
      Description:Select Guide Rating
      In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. The authors in this volume re-evaluate the merits of Nozick’s argument, and use it to examine subsequent developments in culture and technology.
      In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a ''machine that would give you any experience you desired''. He speculated that, in spite of the many obvious attractions of such a prospect, most people would choose against passing the rest of their lives under the influence of this type of invention. Nozick thought (and many have since agreed) that this simple thought experiment had profound implications for how we think about ethics, political justice, and the significance of technology in our everyday lives. Nozick''s argument was made in 1974, about a decade before the personal computer revolution in Europe and North America. Since then, opportunities for the citizens of industrialized societies to experience virtual worlds and simulated environments have multiplied to an extent that no philosopher could have predicted. The authors in this volume re-evaluate the merits of Nozick''s argument, and use it as a jumping–off point for the philosophical examination of subsequent developments in culture and technology, including a variety of experience-altering cybernetic technologies such as computer games, social media networks, HCI devices, and neuro-prostheses.
      Imprint Name:Rowman & Littlefield International
      Publisher Name:Rowman & Littlefield International
      Country of Publication:GB
      Publishing Date:2017-07-17

      Additional information

      Weight380 g
      Dimensions154 × 230 × 18 mm