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      The Ray Tracer Challenge

      1 in stock

      Firm sale: non returnable item
      SKU 9781680502718 Categories ,
      Select Guide Rating
      Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of variou...

      £36.99

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      Description

      Product ID:9781680502718
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:The Ray Tracer Challenge
      Authors:Author: Jamis Buck
      Page Count:292
      Subjects:Internet and digital media: arts and performance, Graphical & digital media applications, Computer programming / software engineering, Computer programming / software development
      Description:Select Guide Rating
      Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
      Imprint Name:The Pragmatic Programmers
      Publisher Name:The Pragmatic Programmers
      Country of Publication:GB
      Publishing Date:2019-04-02

      Additional information

      Weight552 g
      Dimensions191 × 235 × 23 mm