Description
Product ID: | 9781526498007 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | Understanding Games and Game Cultures |
Authors: | Author: Hugh, OBE,QC Davies, Larissa Hjorth, Ingrid Richardson |
Page Count: | 248 |
Subjects: | Communication studies, Communication studies, Cultural studies, Popular culture, Cultural studies, Popular culture |
Description: | Select Guide Rating No longer a marginal media form, the study of digital game industries and ‘gameification’ is more popular than ever. Hjorth and Richardson bring you Understanding Games and Gaming Culture; the must-read guide to global games studies. Giving students the tools to conceptually navigate contemporary game studies, this book examines game development, audience and profit in the context of contemporary global debates and media. Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society. |
Imprint Name: | Sage Publications Ltd |
Publisher Name: | Sage Publications Ltd |
Country of Publication: | GB |
Publishing Date: | 2021-03-31 |