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      Beginning Game AI with Unity: Programming Artificial Intelligence with C#

      3 in stock

      Firm sale: non returnable item
      SKU 9781484263549 Categories ,
      Select Guide Rating
      Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapt...

      £49.99

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      Description

      Product ID:9781484263549
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:Beginning Game AI with Unity
      Subtitle:Programming Artificial Intelligence with C#
      Authors:Author: Sebastiano M. Cossu
      Page Count:143
      Subjects:Games development and programming, Games development & programming, Artificial intelligence, Artificial intelligence
      Description:Select Guide Rating
      Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
      Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

      AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.


      What You Will Learn
      • Understand the fundamentals of AI
      • Create gameplay-based AI to address navigation and decision-making problems
      • Put into practice graph theory and behavior models
      • Address pathfinding problems
      • Use the A* algorithm, the deus ex machina of pathfinding algorithms
      • Create a mini stealth game

      Who This Book Is For

      Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games


      Imprint Name:APress
      Publisher Name:APress
      Country of Publication:GB
      Publishing Date:2020-12-06

      Additional information

      Weight260 g
      Dimensions154 × 233 × 14 mm