Use coupon code “SUMMER20” for a 20% discount on all items! Valid until 2024-08-31

Site Logo
Search Suggestions

      Royal Mail  express delivery to UK destinations

      Regular sales and promotions

      Stock updates every 20 minutes!

      Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

      Out of stock

      Firm sale: non returnable item
      SKU 9781484244265 Categories ,
      This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a mor...

      £44.99

      Buy new:

      Delivery: UK delivery Only. Usually dispatched in 1-2 working days.

      Shipping costs: All shipping costs calculated in the cart or during the checkout process.

      Standard service (normally 2-3 working days): 48hr Tracked service.

      Premium service (next working day): 24hr Tracked service – signature service included.

      Royal mail: 24 & 48hr Tracked: Trackable items weighing up to 20kg are tracked to door and are inclusive of text and email with ‘Leave in Safe Place’ options, but are non-signature services. Examples of service expected: Standard 48hr service – if ordered before 3pm on Thursday then expected delivery would be on Saturday. If Premium 24hr service used, then expected delivery would be Friday.

      Signature Service: This service is only available for tracked items.

      Leave in Safe Place: This option is available at no additional charge for tracked services.

      Description

      Product ID:9781484244265
      Product Form:Hardback
      Country of Manufacture:US
      Title:Ray Tracing Gems
      Subtitle:High-Quality and Real-Time Rendering with DXR and Other APIs
      Authors:Author: Eric Haines, Tomas Akenine-Moller
      Page Count:607
      Subjects:Games development and programming, Games development & programming, Graphics programming, Computer vision, Graphics programming, Computer vision
      Description:This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domainsGuidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areasEnthusiasts who want to understand and experiment with their new GPUs
      This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.

      What you''ll learn: 
      • The latest ray tracing techniques for developing real-time applications in multiple domains
      • Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
      • How to implement high-performance graphics for interactive visualizations, games, simulations, and more

      Who this book is for:
      • Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing 
      • Students looking to learn about best practices in these areas
      • Enthusiasts who want to understand and experiment with their new GPUs


      Imprint Name:APress
      Publisher Name:APress
      Country of Publication:GB
      Publishing Date:2019-02-26

      Additional information

      Weight1662 g
      Dimensions187 × 260 × 35 mm