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      Game Development with Construct 2: From Design to Realization

      1 in stock

      Firm sale: non returnable item
      SKU 9781484227831 Categories ,
      Teaching you to create 12 game projects from a variety of genres, the software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers and smartphones. No prior programming knowledge is needed, and only minimal mathematical knowledge (x,y coordina...

      £54.99

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      Description

      Product ID:9781484227831
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:Game Development with Construct 2
      Subtitle:From Design to Realization
      Authors:Author: Evan Leider, LEE STEMKOSKI
      Page Count:240
      Subjects:Computer programming / software engineering, Computer programming / software development, Compilers and interpreters, Games development and programming, Graphics programming, Compilers, Games development & programming, Graphics programming
      Description:Teaching you to create 12 game projects from a variety of genres, the software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers and smartphones. No prior programming knowledge is needed, and only minimal mathematical knowledge (x,y coordinates, measuring angles and applying formulas).
      Design and create video games using Construct 2. No prior experience is required.
      Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones.

      What You''ll Learn
      • Create complete functional games using the Construct 2 game engine
      • Understand general logical structures underlying video game programs
      • Use practical game design advice (such as visual feedback and gameplay balancing)
      • Understand programming concepts useful throughout computer science

      Who This Book Is For

      Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

      Imprint Name:APress
      Publisher Name:APress
      Country of Publication:GB
      Publishing Date:2017-05-19

      Additional information

      Weight404 g
      Dimensions154 × 233 × 18 mm