Description
Product ID: | 9781482250923 |
Product Form: | Hardback |
Country of Manufacture: | CA |
Title: | Essential Mathematics for Games and Interactive Applications |
Authors: | Author: James M. Van Verth, Lars M. Bishop |
Page Count: | 624 |
Subjects: | Game theory, Game theory, 3D graphics and modelling, Digital animation, 3D graphics: games programming, 3D graphics & modelling, Digital animation, 3D graphics: games programming |
Description: | Select Guide Rating This updated book provides a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It includes not only the theoretical mathematical background but also many examples of how the concepts are used to affect how a game looks and plays. This third edition reflects the increased use of shader graphics pipelines and updates the material on real-time graphics with coverage of more realistic materials and lighting. Expert Guidance on the Math Needed for 3D Game Programming New to the Third Edition The Foundation for Successful 3D Programming An Introduction to Creating Real and Active Virtual Worlds Web Resource |
Imprint Name: | Apple Academic Press Inc. |
Publisher Name: | Apple Academic Press Inc. |
Country of Publication: | GB |
Publishing Date: | 2015-08-26 |