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      The Race Card: From Gaming Technologies to Model Minorities

      1 in stock

      Firm sale: non returnable item
      SKU 9781479868551 Categories ,
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      Winner, 2020 American Book Award, given by the Before Columbus FoundationHow games have been used to establish and combat Asian American racial stereotypes As Pokemon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived rea...

      £80.00

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      Description

      Product ID:9781479868551
      Product Form:Hardback
      Country of Manufacture:GB
      Series:Postmillennial Pop
      Title:The Race Card
      Subtitle:From Gaming Technologies to Model Minorities
      Authors:Author: Tara Fickle
      Page Count:272
      Subjects:Media studies, Media studies, Social discrimination and social justice, Ethnic groups and multicultural studies, Social discrimination & inequality, Ethnic minorities & multicultural studies
      Description:Select Guide Rating
      Winner, 2020 American Book Award, given by the Before Columbus FoundationHow games have been used to establish and combat Asian American racial stereotypes As Pokemon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.

      Winner, 2020 American Book Award, given by the Before Columbus Foundation
      How games have been used to establish and combat Asian American racial stereotypes
      As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US.
      Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.


      Imprint Name:New York University Press
      Publisher Name:New York University Press
      Country of Publication:GB
      Publishing Date:2019-11-19

      Additional information

      Weight558 g
      Dimensions160 × 236 × 24 mm