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      Learning Java Through Games

      33 in stock

      Firm sale: non returnable item
      SKU 9781466593312 Categories ,
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      This text teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requ...

      £84.99

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      Description

      Product ID:9781466593312
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:Learning Java Through Games
      Authors:Author: Lubomir Stanchev
      Page Count:386
      Subjects:The arts: general topics, The arts: general issues, Digital animation, Games development and programming, Programming and scripting languages: general, Software Engineering, Computer science, Digital animation, Games development & programming, Programming & scripting languages: general, Software Engineering, Computer science
      Description:Select Guide Rating

      This text teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the author presents an abundance of games and emphasizes good software practices. Java code and other materials are available on his website.


      Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience.

      Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases.

      The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling—the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain.

      The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.


      Imprint Name:CRC Press Inc
      Publisher Name:Taylor & Francis Inc
      Country of Publication:GB
      Publishing Date:2013-11-12

      Additional information

      Weight722 g
      Dimensions254 × 177 × 25 mm