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      Mathematics for Computer Graphics

      6 in stock

      Firm sale: non returnable item
      SKU 9781447175193 Categories ,
      Select Guide Rating
      John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edit...

      £54.99

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      Description

      Product ID:9781447175193
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Series:Undergraduate Topics in Computer Science
      Title:Mathematics for Computer Graphics
      Authors:Author: John Vince
      Page Count:564
      Subjects:Graphics programming, Graphics programming, Mathematical theory of computation, Mathematical theory of computation
      Description:Select Guide Rating
      John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including:• Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic geometry • Barycentric coordinates • Geometric algebra • Differential calculus • Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers

      John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.

      The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

      Mathematics for Computer Graphics covers all of the key areas of the subject, including:

      • Number sets

      • Algebra

      • Trigonometry

      • Complex numbers

      • Coordinate systems

      • Determinants

      • Vectors

      • Quaternions

      • Matrix algebra

      • Geometric transforms

      • Interpolation

      • Curves and surfaces

      • Analytic geometry

      • Barycentric coordinates

      • Geometric algebra

      • Differential calculus

      • Integral calculus

      This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author''s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers



      Imprint Name:Springer London Ltd
      Publisher Name:Springer London Ltd
      Country of Publication:GB
      Publishing Date:2022-04-27

      Additional information

      Weight868 g
      Dimensions206 × 234 × 40 mm