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      Gamify Your Classroom: A Field Guide to Game-Based Learning

      1 in stock

      Firm sale: non returnable item
      SKU 9781433126703 Categories ,
      This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author’s experiences implementing games with his m...

      £31.65

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      Description

      Product ID:9781433126703
      Product Form:Paperback / softback
      Country of Manufacture:US
      Series:New Literacies and Digital Epistemologies
      Title:Gamify Your Classroom
      Subtitle:A Field Guide to Game-Based Learning
      Authors:Author: Matthew Farber, Colin Lankshear
      Page Count:263
      Subjects:Communication studies, Communication studies, Psychology, Educational strategies and policy, Curriculum planning and development, Teacher training, Psychology, Educational strategies & policy, Curriculum planning & development, Teacher training
      Description:This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author’s experiences implementing games with his middle school students.
      This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle’s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author’s experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!
      Imprint Name:Peter Lang Publishing Inc
      Publisher Name:Peter Lang Publishing Inc
      Country of Publication:GB
      Publishing Date:2014-12-23

      Additional information

      Weight414 g
      Dimensions225 × 153 × 16 mm