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      Cambridge Primary Computing Learner’s Book Stage 4

      2 in stock

      Firm sale: non returnable item
      SKU 9781398368590 Categories ,
      Select Guide Rating
      Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.

      This title has been endorsed by Cambridge Assessment International Education.
      ...

      £17.00

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      Description

      Product ID:9781398368590
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Series:Cambridge Primary
      Title:Cambridge Primary Computing Learner's Book Stage 4
      Authors:Author: Carissa Gookool, Roland Birbal, Nazreen Mohammed, Michelle Koon Koon, Michele Taylor
      Page Count:184
      Subjects:Educational: IT and computing, ICT, Educational: IT & computing, ICT, International curricula & examinations
      Description:Select Guide Rating
      Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.

      This title has been endorsed by Cambridge Assessment International Education.

      Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
      - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
      - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
      - Recap and activate learners'' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

      Contents
      How to use this book
      Term 1
      Unit 1 Scratch: Be a loop hero
      Unit 2 Google forms: Be a data controller
      Unit 3 Be a speed surfer
      Unit 4 Be a storyteller
      Term 2
      Unit 5 Robots can work
      Unit 6 Be a musician
      Unit 7 Be a data boss
      Unit 8 Be an innovator
      Term 3
      Unit 9 Be a code cracker
      Unit 10 Be a game developer
      Unit 11 Robots in control
      Unit 12 Be an artist
      Glossary


      Imprint Name:Hodder Education
      Publisher Name:Hodder Education
      Country of Publication:GB
      Publishing Date:2022-11-25

      Additional information

      Weight518 g
      Dimensions212 × 277 × 15 mm