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      On Video Games: The Visual Politics of Race, Gender and Space

      7 in stock

      Firm sale: non returnable item
      SKU 9781350217706 Categories ,
      Select Guide Rating
      Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray's insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She...

      £23.99

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      Description

      Product ID:9781350217706
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:On Video Games
      Subtitle:The Visual Politics of Race, Gender and Space
      Authors:Author: Soraya Murray
      Page Count:336
      Subjects:Popular culture, Popular culture, Media studies, Sociology: sport and leisure, Media studies, Sociology: sport & leisure, USA
      Description:Select Guide Rating
      Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray's insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.
      Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray''s insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin''s Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.
      Imprint Name:Bloomsbury Academic
      Publisher Name:Bloomsbury Publishing PLC
      Country of Publication:GB
      Publishing Date:2021-02-25

      Additional information

      Weight618 g
      Dimensions139 × 215 × 26 mm