Description
Product ID: | 9781138597822 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Series: | Routledge Advances in Game Studies |
Title: | Digital Games as History |
Subtitle: | How Videogames Represent the Past and Offer Access to Historical Practice |
Authors: | Author: Adam Chapman |
Page Count: | 290 |
Subjects: | History: theory and methods, History: theory & methods, Media studies, Media studies |
Description: | Select Guide Rating This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form. |
Imprint Name: | Routledge |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2018-04-25 |