Description
Product ID: | 9781138298897 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | The Pyramid of Game Design |
Subtitle: | Designing, Producing and Launching Service Games |
Authors: | Author: Nicholas Lovell |
Page Count: | 326 |
Subjects: | The arts: general topics, The arts: general issues, Digital animation, Digital animation |
Description: | Select Guide Rating Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.
Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
Key Features |
Imprint Name: | CRC Press |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2018-12-18 |