Description
Product ID: | 9781138021419 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | Composing Music for Games |
Subtitle: | The Art, Technology and Business of Video Game Scoring |
Authors: | Author: Chance Thomas |
Page Count: | 376 |
Subjects: | Techniques of music / music tutorials / teaching of music, Techniques of music / music tutorials, Games development and programming, Games development & programming |
Description: | Select Guide Rating Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer. Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer. |
Imprint Name: | Routledge |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2016-02-24 |