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      Directing Game Animation: Building a Vision and a Team with Intent

      1 in stock

      Firm sale: non returnable item
      SKU 9781032410784 Categories ,
      Select Guide Rating
      This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book looks to foster a discussion around the process, needs, and benefits of an empowered animation team and vision as a universal benefit for the ent...

      £39.99

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      Description

      Product ID:9781032410784
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Directing Game Animation
      Subtitle:Building a Vision and a Team with Intent
      Authors:Author: Mike Jungbluth
      Page Count:224
      Subjects:Digital animation, Digital animation, Games development and programming, Games development & programming
      Description:Select Guide Rating
      This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book looks to foster a discussion around the process, needs, and benefits of an empowered animation team and vision as a universal benefit for the entire industry.

      The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a character’s performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and advocate for your team. But in a field of rapid iteration of ideas and techniques, that strong creative intent can be easily lost or sacrificed if not properly fostered and defined.

      Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a project’s animation needs.

      Animation, like every part of a game, cannot succeed—let alone function—in a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry.

      This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership.

      • What is your role? Learn how to establish expectations and needs specific to the project and team.
      • How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style.
      • How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project.
      • How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making.

      Imprint Name:CRC Press
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2024-03-15

      Additional information

      Weight396 g
      Dimensions152 × 228 × 15 mm