Description
Product ID: | 9781032403373 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | Business Planning for Games |
Authors: | Author: Christopher Buckingham |
Page Count: | 178 |
Subjects: | Business strategy, Business strategy, Entrepreneurship / Start-ups, Media, entertainment, information and communication industries, Digital animation, Games development and programming, Entrepreneurship, Media, information & communication industries, Digital animation, Games development & programming |
Description: | Select Guide Rating This is a practical guide to help readers think about various planning aspects of their proposed games business, and grow their businesses to become more successful. The book includes customary business plan headings and worksheets where the reader can record their working-outs as they start to articulate the vision behind their game. This is a practical guide to help budding entrepreneurs think about various planning aspects of their proposed games business, with a view to growing their businesses and becoming more successful. This book includes customary business plan headings and worksheets where the reader can record their thoughts as they start to articulate the vision behind their game. This is a fresh pedagogical approach to an established method of teaching entrepreneurship that uses a series of worksheets for readers to dip in and out as their needs require. Designed to help nourish an understanding and appetite for doing more than just creating a product, it will help develop an understanding of the business process with sound ideas and inspirational worksheets. This book will be of great interest to all students learning about the business of games, as well as budding entrepreneurs looking for guidance on how to begin planning their own games business. |
Imprint Name: | CRC Press |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2023-12-26 |