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      Game Audio Programming 2: Principles and Practices

      3 in stock

      Firm sale: non returnable item
      SKU 9781032401799 Categories ,
      Select Guide Rating
      This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented.

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      £44.99

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      Description

      Product ID:9781032401799
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Game Audio Programming 2
      Subtitle:Principles and Practices
      Authors:Author: Guy Somberg
      Page Count:390
      Subjects:Digital animation, Digital animation, Games development and programming, Games development & programming
      Description:Select Guide Rating
      This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented.

      Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.

      Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.

      This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!


      Imprint Name:Taylor & Francis Ltd
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2022-08-29

      Additional information

      Weight594 g
      Dimensions155 × 233 × 27 mm