Description
Product ID: | 9781032372853 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Series: | Routledge Research in Disability and Media Studies |
Title: | Gaming Disability |
Subtitle: | Disability Perspectives on Contemporary Video Games |
Authors: | Author: Katie Ellis, Tama Leaver, Mike Kent |
Page Count: | 256 |
Subjects: | The arts: general topics, The arts: general issues, History, Media studies, Personal and public health / health education, Digital and information technologies: social and ethical aspects, Digital and information technologies: Legal aspects, Computer games / online games: strategy guides, Digital animation, Games development and programming, Computer science, Coping with / advice about physical impairments / disability, Humanities, Media studies, Personal & public health, Ethical & social aspects of IT, Legal aspects of IT, Computer games / online games: strategy guides, Digital animation, Games development & programming, Computer science, Coping with disability |
Description: | Select Guide Rating This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples. A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies. |
Imprint Name: | Routledge |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2022-12-30 |