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      The Video Games Textbook: History • Business • Technology

      2 in stock

      Firm sale: non returnable item
      SKU 9781032325804 Categories ,
      Select Guide Rating
      The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students.

      The Video Games Textbook takes the his...

      £56.99

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      Description

      Product ID:9781032325804
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:The Video Games Textbook
      Subtitle:History • Business • Technology
      Authors:Author: Brian J. Wardyga
      Page Count:478
      Subjects:History, Humanities, Media studies, Social research and statistics, Politics and government, Information technology industries, Game theory, Digital animation, Games development and programming, Media studies, Social research & statistics, Politics & government, Information technology industries, Game theory, Digital animation, Games development & programming
      Description:Select Guide Rating
      The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students.

      The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.

      Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast.

      This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5.

      Key Features

      • Explores the history, business, and technology of video games, including social, political, and economic motivations
      • Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs
      • Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms
      • Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

      Imprint Name:CRC Press
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2023-06-13

      Additional information

      Weight1324 g
      Dimensions210 × 279 × 27 mm