Description
Product ID: | 9781032276717 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | Level Design |
Subtitle: | Processes and Experiences |
Authors: | Author: Christopher W. Totten |
Page Count: | 408 |
Subjects: | Digital animation, Digital animation, Games development and programming, Games development & programming |
Description: | In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.
Key Features:
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Imprint Name: | Taylor & Francis Ltd |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2022-02-01 |