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A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production

2 in stock

Firm sale: non returnable item
SKU 9781032230894 Categories ,
Select Guide Rating
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of being a level designer. It covers everything from practical production skills to the social and soft skills needed to become a succ...

£44.99

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Description

Product ID:9781032230894
Product Form:Paperback / softback
Country of Manufacture:GB
Title:A Practical Guide to Level Design
Subtitle:From Theory to Practice, Diplomacy and Production
Authors:Author: Benjamin Bauer
Page Count:348
Subjects:The arts: general topics, The arts: general issues, Digital animation, Games development and programming, Digital animation, Games development & programming
Description:Select Guide Rating
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of being a level designer. It covers everything from practical production skills to the social and soft skills needed to become a successful level designer in the games industry.

Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry.

This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry.

This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.


Imprint Name:CRC Press
Publisher Name:Taylor & Francis Ltd
Country of Publication:GB
Publishing Date:2023-02-28