Description
Product ID: | 9781032217017 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | Building a Game Pitch |
Subtitle: | How to Bottle Lightning |
Authors: | Author: Arran Topalian |
Page Count: | 122 |
Subjects: | The arts: general topics, The arts: general issues, Digital animation, Games development and programming, Digital animation, Games development & programming |
Description: | Select Guide Rating This book will equip you with methodologies, best practices and insights around video game pitch design through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively. Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade’s worth of industry experience and numerous industry-level pitches for a variety of organisations, including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around video game pitch design. It will guide you through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively –as well as illustrating why such a process can be highly valuable. In a day and age where video game development is more competitive than ever, the value and importance of "lightning in a bottle" pitches has never been higher: foundational visions capable of delivering video games that stand apart from the crowd as industry-renowned titles, generating immense critical or commercial success which (after the awe has abated) usually triggers the same internal question –"why didn’t I think of that!?" As such, this book will cover:
This book will be of great interest to both seasoned and early-career game designers, students studying game design courses and start-up founders seeking investment. |
Imprint Name: | CRC Press |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2023-12-08 |