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      Critical Encounters with Immersive Storytelling

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      SKU 9781032093956 Categories ,
      A uniquely interdisciplinary look at storytelling in digital, analogue and hybridised contexts, this book traces different ways stories are experienced in our contemporary mediascape. It uses an engaging range of current examples to explore interactive and immersive narratives.

      A uniquely inte...

      £19.99

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      Description

      Product ID:9781032093956
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Critical Encounters with Immersive Storytelling
      Authors:Author: Alke Groppel-Wegener, Jenny Kidd
      Page Count:144
      Subjects:Popular culture, Popular culture, Media studies, Internet: general works, Digital animation, Media studies, Internet: general works , Digital animation
      Description:A uniquely interdisciplinary look at storytelling in digital, analogue and hybridised contexts, this book traces different ways stories are experienced in our contemporary mediascape. It uses an engaging range of current examples to explore interactive and immersive narratives.

      A uniquely interdisciplinary look at storytelling in digital, analogue, and hybridised contexts, this book traces different ways stories are experienced in our contemporary mediascape. It uses an engaging range of current examples to explore interactive and immersive narratives.



      Critical Encounters with Immersive Storytelling considers exciting new forms of storytelling that are emerging in contemporary popular culture. Here, immersion is being facilitated in a variety of ways and in a multitude of contexts, from 3D cinema to street games, from immersive theatre plays to built environments such as theme parks, as well as in a multitude of digital formats. The book explores diverse modes and practices of immersive storytelling, discussing what is gained and lost in each of these ‘genres’. Building on notions of experience and immersion, it suggests a framework within which we might begin to understand the quality of being immersed. It also explores the practical and ethical aspects of this exciting and evolving terrain.



      This accessible and lively study will be of great interest to students and researchers of media studies, digital culture, games studies, extended reality, experience design, and storytelling.


      Imprint Name:Routledge
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2021-06-30

      Additional information

      Weight196 g
      Dimensions139 × 217 × 11 mm