Description
Product ID: | 9781032048062 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Series: | Routledge Advances in Game Studies |
Title: | Immersion, Narrative, and Gender Crisis in Survival Horror Video Games |
Authors: | Author: Andrei Nae |
Page Count: | 224 |
Subjects: | The arts: general topics, The arts: general issues, Literary studies: fiction, novelists and prose writers, Horror and supernatural fiction, History, Cultural studies, Media studies, Gender studies, gender groups, Digital and information technologies: social and ethical aspects, Digital and information technologies: Legal aspects, Computer games / online games: strategy guides, Digital animation, Games development and programming, Human–computer interaction, Literary studies: fiction, novelists & prose writers, Horror & ghost stories, Humanities, Cultural studies, Media studies, Gender studies, gender groups, Ethical & social aspects of IT, Legal aspects of IT, Computer games / online games: strategy guides, Digital animation, Games development & programming, Human-computer interaction |
Description: | This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology. This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology. |
Imprint Name: | Routledge |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2024-01-29 |