Use coupon code “WINTER20” for a 20% discount on all items! Valid until 30-11-2024

Site Logo
Search Suggestions

      Royal Mail  express delivery to UK destinations

      Regular sales and promotions

      Stock updates every 20 minutes!

      Architectural Approach to Level Design: Second edition

      Out of stock

      Firm sale: non returnable item
      SKU 9780815361367 Categories ,
      Select Guide Rating
      Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..
      <...

      £56.99

      Buy new:

      Delivery: UK delivery Only. Usually dispatched in 1-2 working days.

      Shipping costs: All shipping costs calculated in the cart or during the checkout process.

      Standard service (normally 2-3 working days): 48hr Tracked service.

      Premium service (next working day): 24hr Tracked service – signature service included.

      Royal mail: 24 & 48hr Tracked: Trackable items weighing up to 20kg are tracked to door and are inclusive of text and email with ‘Leave in Safe Place’ options, but are non-signature services. Examples of service expected: Standard 48hr service – if ordered before 3pm on Thursday then expected delivery would be on Saturday. If Premium 24hr service used, then expected delivery would be Friday.

      Signature Service: This service is only available for tracked items.

      Leave in Safe Place: This option is available at no additional charge for tracked services.

      Description

      Product ID:9780815361367
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:Architectural Approach to Level Design
      Subtitle:Second edition
      Authors:Author: Christopher W. Totten
      Page Count:579
      Subjects:Games development and programming, None, Digital animation, Games development and programming, Digital animation, Games development & programming
      Description:Select Guide Rating
      Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..

      Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture.

      Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

      FEATURES

      • Presents case studies that offer insight on modern level design practices, methods, and tools
      • Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics
      • Explores how historical structures can teach us about good level design
      • Shows how to use space to guide or elicit emotion from players
      • Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals

      Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.


      Imprint Name:A K Peters
      Publisher Name:Taylor & Francis Inc
      Country of Publication:GB
      Publishing Date:2019-05-10

      Additional information

      Weight1062 g
      Dimensions154 × 235 × 35 mm