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      Lights, Camera, Game Over!: How Video Game Movies Get Made

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      Firm sale: non returnable item
      SKU 9780764353178 Categories ,
      Select Guide Rating
      Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans ex...

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      Description

      Product ID:9780764353178
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:Lights, Camera, Game Over!
      Subtitle:How Video Game Movies Get Made
      Authors:Author: Luke Owen
      Page Count:320
      Subjects:Film guides and reviews, Film guides & reviews
      Description:Select Guide Rating
      Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).
      Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).
      Imprint Name:Schiffer Publishing Ltd
      Publisher Name:Schiffer Publishing Ltd
      Country of Publication:GB
      Publishing Date:2017-07-28

      Additional information

      Weight706 g
      Dimensions157 × 230 × 25 mm