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      Using Games to Enhance Learning and Teaching: A Beginner’s Guide

      2 in stock

      Firm sale: non returnable item
      SKU 9780415897723 Categories ,
      Select Guide Rating
      Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.

      Using Games to En...

      £39.99

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      Description

      Product ID:9780415897723
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Using Games to Enhance Learning and Teaching
      Subtitle:A Beginner's Guide
      Authors:Author: Alex Moseley, Nicola Whitton
      Page Count:232
      Subjects:Higher education, tertiary education, Higher & further education, tertiary education, Open learning, distance education, Open learning, home learning, distance education
      Description:Select Guide Rating
      Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.

      Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

      Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.


      Imprint Name:Routledge
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2012-05-17

      Additional information

      Weight368 g
      Dimensions228 × 155 × 13 mm