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      Re-thinking Leisure in a Digital Age

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      SKU 9780367584979 Categories ,
      This book makes the study of digital cultures central to understanding contemporary leisure practices, experiences, institutions and subjectivities and the place of (digitised) leisure in understandings of embodiment, power relations, social inequalities, social structures and social institutions. T...

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      Description

      Product ID:9780367584979
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Re-thinking Leisure in a Digital Age
      Authors:Author: Anthony Bush, Michael Silk, Emma Rich, Brad Millington
      Page Count:132
      Subjects:Popular culture, Popular culture, Sociology: sport and leisure, Impact of science and technology on society, WAP (wireless) technology, Virtual worlds, Sociology: sport & leisure, Impact of science & technology on society, WAP (wireless) technology, Virtual worlds
      Description:This book makes the study of digital cultures central to understanding contemporary leisure practices, experiences, institutions and subjectivities and the place of (digitised) leisure in understandings of embodiment, power relations, social inequalities, social structures and social institutions. The chapters originally published in a special i

      Digital worlds and cultures—social media, web 2.0, youtube, wearable technologies, health and fitness apps—dominate, if not order, our everyday lives. We are no longer ‘just’ consumers or readers of digital culture but active producers through facebook, twitter, Instagram, youtube and other emerging technologies. This book is predicated on the assumption that out understanding of our everyday lives should be informed by what is taking place in and through emerging technologies given these (virtual) environments provide a crucial context where traditional, categorical assumptions about the body, identity and leisure may be contested. Far from being ‘virtual’, the body is constituted within and through emerging technologies in material ways. Recent ‘moral panics’ over the role of digital cultures in teen suicide, digital drinking games, an endless array of homoerotic images of young bodies being linked with steroid use, disordered eating and body dissatisfaction, facebook games/fundraising campaigns (e.g. for breast cancer), movements devoted to exposing ‘everyday sexism’ / metoo, twitter abuse (of feminists, of athletes, of racist nature to name but a few), speak to the need for critical engagement with digital cultures. While some of the earlier techno-utopian visions offered the promise of digitality to give rise to participatory, user generator collaborations, within this book we provide critical engagement with digital technologies and what this means for our understandings of leisure cultures.



      The chapters originally published in a special issue in Leisure Studies.


      Imprint Name:Routledge
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2020-06-30

      Additional information

      Weight274 g
      Dimensions173 × 245 × 11 mm