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      Mathematics of Game Development: A Collection of Applied Lessons

      1 in stock

      Firm sale: non returnable item
      SKU 9780367527716 Categories ,
      Select Guide Rating
      This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the indu...

      £52.99

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      Description

      Product ID:9780367527716
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Mathematics of Game Development
      Subtitle:A Collection of Applied Lessons
      Authors:Author: Jacob Enfield
      Page Count:250
      Subjects:Applied mathematics, Applied mathematics, Computer aided manufacture (CAM), Information technology: general topics, Digital animation, Games development and programming, Computer aided manufacture (CAM), Information technology: general issues, Digital animation, Games development & programming
      Description:Select Guide Rating
      This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine.

      This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.

      Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.

      This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development.


      Imprint Name:CRC Press
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2024-04-09

      Additional information

      Weight540 g
      Dimensions176 × 253 × 17 mm