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      Unity Game Audio Implementation: A Practical Guide for Beginners

      1 in stock

      Firm sale: non returnable item
      SKU 9780367517731 Categories ,
      Select Guide Rating
      Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine.

      Unity Game Audio Implementation offers a unique, practical, project-based approach ...

      £54.99

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      Description

      Product ID:9780367517731
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Unity Game Audio Implementation
      Subtitle:A Practical Guide for Beginners
      Authors:Author: Andrew Coggan
      Page Count:406
      Subjects:Theory of music and musicology, Theory of music & musicology, Games development and programming, Audio processing, Games development & programming, Audio processing
      Description:Select Guide Rating
      Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine.

      Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now.

      The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue.

      All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.


      Imprint Name:CRC Press
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2021-12-31

      Additional information

      Weight770 g
      Dimensions152 × 229 × 25 mm