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      Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot

      5 in stock

      Firm sale: non returnable item
      SKU 9780367354213 Categories ,
      Select Guide Rating
      This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Composites and CG charact...

      £35.99

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      Description

      Product ID:9780367354213
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Filming the Fantastic with Virtual Technology
      Subtitle:Filmmaking on the Digital Backlot
      Authors:Author: Juniko Moody, Mark Sawicki
      Page Count:220
      Subjects:Films, cinema, Films, cinema
      Description:Select Guide Rating
      This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Composites and CG characters can now be shot together as fast as a live action show.

      This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show.

      Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology.

      Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality™ software and performance capture equipment such as Qualysis.


      Imprint Name:Routledge
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2020-05-20

      Additional information

      Weight438 g
      Dimensions156 × 233 × 14 mm