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      Playing Software: Homo Ludens in Computational Culture

      9 in stock

      Firm sale: non returnable item
      SKU 9780262047722 Categories ,
      Select Guide Rating
      The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.

      Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet o...

      £23.00

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      Description

      Product ID:9780262047722
      Product Form:Hardback
      Country of Manufacture:GB
      Title:Playing Software
      Subtitle:Homo Ludens in Computational Culture
      Authors:Author: Miguel Sicart
      Page Count:184
      Subjects:Society and culture: general, Society & culture: general
      Description:Select Guide Rating
      The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.

      Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software’s agency through play.

      As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.
      Imprint Name:MIT Press
      Publisher Name:MIT Press Ltd
      Country of Publication:GB
      Publishing Date:2023-02-14

      Additional information

      Weight466 g
      Dimensions160 × 237 × 22 mm