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      Processing: A Programming Handbook for Visual Designers and Artists

      12 in stock

      Firm sale: non returnable item
      SKU 9780262028288 Categories ,
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      The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout.

      The visual arts are rapidly changing as media moves into the web, mobile devices, a...

      £76.00

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      Description

      Product ID:9780262028288
      Product Form:Hardback
      Country of Manufacture:GB
      Series:Processing
      Title:Processing
      Subtitle:A Programming Handbook for Visual Designers and Artists
      Authors:Author: Ben Fry, Casey Reas
      Page Count:672
      Subjects:Digital, video and new media arts, Electronic, holographic & video art, Internet and digital media: arts and performance, Programming and scripting languages: general, Graphical & digital media applications, Programming & scripting languages: general
      Description:Select Guide Rating
      The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout.

      The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing''s cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.

      This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.

      Interviews
      SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter


      Imprint Name:MIT Press
      Publisher Name:MIT Press Ltd
      Country of Publication:GB
      Publishing Date:2014-12-19

      Additional information

      Weight1446 g
      Dimensions238 × 179 × 30 mm