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      Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

      1 in stock

      Firm sale: non returnable item
      SKU 9780240823959 Categories ,
      Select Guide Rating
      Helps you learn concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. This book not only teaches you where the buttons are, but importantly how to think about the holistic process of 3D design so that you can th...

      £46.99

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      Description

      Product ID:9780240823959
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Getting Started in 3D with 3ds Max
      Subtitle:Model, Texture, Rig, Animate, and Render in 3ds Max
      Authors:Author: Ted Boardman
      Page Count:520
      Subjects:The arts: general topics, The arts: general issues, Internet and digital media: arts and performance, Graphical & digital media applications
      Description:Select Guide Rating
      Helps you learn concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. This book not only teaches you where the buttons are, but importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs.

      Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you''ll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.


      Imprint Name:Focal Press
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2012-08-01

      Additional information

      Weight1164 g
      Dimensions244 × 190 × 28 mm