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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

1 in stock

Firm sale: non returnable item
SKU 9780240823959 Categories ,
Select Guide Rating
Helps you learn concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. This book not only teaches you where the buttons are, but importantly how to think about the holistic process of 3D design so that you can th...

£46.99

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Description

Product ID:9780240823959
Product Form:Paperback / softback
Country of Manufacture:GB
Title:Getting Started in 3D with 3ds Max
Subtitle:Model, Texture, Rig, Animate, and Render in 3ds Max
Authors:Author: Ted Boardman
Page Count:520
Subjects:The arts: general topics, The arts: general issues, Internet and digital media: arts and performance, Graphical & digital media applications
Description:Select Guide Rating
Helps you learn concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. This book not only teaches you where the buttons are, but importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs.

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you''ll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.


Imprint Name:Focal Press
Publisher Name:Taylor & Francis Ltd
Country of Publication:GB
Publishing Date:2012-08-01