Description
Product ID: | 9780240817262 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | The Game Audio Tutorial |
Subtitle: | A Practical Guide to Sound and Music for Interactive Games |
Authors: | Author: Dave Raybould, Richard Stevens |
Page Count: | 448 |
Subjects: | Games development and programming, None, Games development and programming, Games development & programming |
Description: | Select Guide Rating A practical, straight-forward introduction to implementing sound in games - this book fills a gap in the marketplace for sound professionals and students who want to design, implement, and produce game audio, all covered in one essential guide - with 20 added video tutorials and several hundred sound files students can plug right into games! Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You''ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn''t just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes: |
Imprint Name: | Focal Press |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2011-03-15 |