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Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web

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SKU 9780240806228 Categories ,
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Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual ...

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Description

Product ID:9780240806228
Product Form:Paperback / softback
Country of Manufacture:GB
Title:Building Interactive Worlds in 3D
Subtitle:Virtual Sets and Pre-visualization for Games, Film & the Web
Authors:Author: Jean-Marc Gauthier
Page Count:446
Subjects:The arts: general topics, The arts: general issues, Internet and digital media: arts and performance, Graphical & digital media applications
Description:Select Guide Rating
Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
Imprint Name:Focal Press
Publisher Name:Taylor & Francis Ltd
Country of Publication:GB
Publishing Date:2005-04-20