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      Experimental Games: Critique, Play, and Design in the Age of Gamification

      2 in stock

      Firm sale: non returnable item
      SKU 9780226629971 Categories ,
      Select Guide Rating
      In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and ...

      £24.00

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      Description

      Product ID:9780226629971
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:Experimental Games
      Subtitle:Critique, Play, and Design in the Age of Gamification
      Authors:Author: Professor Patrick Jagoda
      Page Count:320
      Subjects:Stationery and miscellaneous items, Miscellaneous items
      Description:Select Guide Rating
      In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life.   Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.
      Imprint Name:University of Chicago Press
      Publisher Name:The University of Chicago Press
      Country of Publication:GB
      Publishing Date:2020-12-07

      Additional information

      Weight614 g
      Dimensions152 × 228 × 28 mm