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Design Patterns: Elements of Reusable Object-Oriented Software

19 in stock

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SKU 9780201633610 Categories ,
Select Guide Rating
Presents a catalog of simple solutions to commonly occurring design problems. These 23 patterns allow designers to create more reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are, and how they can hel...

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Description

Product ID:9780201633610
Product Form:Hardback
Country of Manufacture:US
Series:Addison-Wesley Professional Computing Series
Title:Design Patterns
Subtitle:Elements of Reusable Object-Oriented Software
Authors:Author: Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
Page Count:416
Subjects:Object-oriented programming (OOP), Object-oriented programming (OOP), Software Engineering, Software Engineering
Description:Select Guide Rating
Presents a catalog of simple solutions to commonly occurring design problems. These 23 patterns allow designers to create more reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are, and how they can help you design object-oriented software.
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.


The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.


Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.


Imprint Name:Addison Wesley
Publisher Name:Pearson Education (US)
Country of Publication:GB
Publishing Date:1995-03-21