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      The Game Designer’s Playbook: An Introduction to Game Interaction Design

      1 in stock

      Firm sale: non returnable item
      SKU 9780198845911 Categories ,
      This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
      Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or ...

      £32.99

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      Description

      Product ID:9780198845911
      Product Form:Hardback
      Country of Manufacture:GB
      Title:The Game Designer's Playbook
      Subtitle:An Introduction to Game Interaction Design
      Authors:Author: Pejman Mirza-Babaei, Samantha Stahlke
      Page Count:400
      Subjects:Games development and programming, Games development & programming
      Description:This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
      Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer''s Playbook is about meeting that challenge. More specifically, it''s a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you''ve ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you''ve experienced good interaction design firsthand. The Game Designer''s Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
      Imprint Name:Oxford University Press
      Publisher Name:Oxford University Press
      Country of Publication:GB
      Publishing Date:2022-08-04

      Additional information

      Weight822 g
      Dimensions162 × 240 × 30 mm