Use coupon code “SUMMER20” for a 20% discount on all items! Valid until 2024-08-31

Site Logo
Search Suggestions

      Royal Mail  express delivery to UK destinations

      Regular sales and promotions

      Stock updates every 20 minutes!

      The Game Designer’s Playbook: An Introduction to Game Interaction Design

      2 in stock

      Firm sale: non returnable item
      SKU 9780198845911 Categories ,
      This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
      Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or ...

      £32.99

      Buy new:

      Delivery: UK delivery Only. Usually dispatched in 1-2 working days.

      Shipping costs: All shipping costs calculated in the cart or during the checkout process.

      Standard service (normally 2-3 working days): 48hr Tracked service.

      Premium service (next working day): 24hr Tracked service – signature service included.

      Royal mail: 24 & 48hr Tracked: Trackable items weighing up to 20kg are tracked to door and are inclusive of text and email with ‘Leave in Safe Place’ options, but are non-signature services. Examples of service expected: Standard 48hr service – if ordered before 3pm on Thursday then expected delivery would be on Saturday. If Premium 24hr service used, then expected delivery would be Friday.

      Signature Service: This service is only available for tracked items.

      Leave in Safe Place: This option is available at no additional charge for tracked services.

      Description

      Product ID:9780198845911
      Product Form:Hardback
      Country of Manufacture:GB
      Title:The Game Designer's Playbook
      Subtitle:An Introduction to Game Interaction Design
      Authors:Author: Pejman Mirza-Babaei, Samantha Stahlke
      Page Count:400
      Subjects:Games development and programming, Games development & programming
      Description:This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
      Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer''s Playbook is about meeting that challenge. More specifically, it''s a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you''ve ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you''ve experienced good interaction design firsthand. The Game Designer''s Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
      Imprint Name:Oxford University Press
      Publisher Name:Oxford University Press
      Country of Publication:GB
      Publishing Date:2022-08-04

      Additional information

      Weight822 g
      Dimensions162 × 240 × 30 mm