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The Game Music Handbook: A Practical Guide to Crafting an Unforgettable Musical Soundscape

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SKU 9780190938697 Categories ,
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The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, ...

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Description

Product ID:9780190938697
Product Form:Paperback / softback
Country of Manufacture:US
Title:The Game Music Handbook
Subtitle:A Practical Guide to Crafting an Unforgettable Musical Soundscape
Authors:Author: Noah Kellman
Page Count:296
Subjects:Musical instruments, Musical instruments & instrumental ensembles, Music industry, Acoustic and sound engineering, Music industry, Acoustic & sound engineering
Description:Select Guide Rating
The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.
Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player''s interaction with audio, and more.For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.
Imprint Name:Oxford University Press Inc
Publisher Name:Oxford University Press Inc
Country of Publication:GB
Publishing Date:2020-11-03