Description
Product ID: | 9780137445080 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Series: | Sams Teach Yourself |
Title: | Unity Game Development in 24 Hours, Sams Teach Yourself |
Authors: | Author: Mike Geig |
Page Count: | 464 |
Subjects: | Games development and programming, Games development & programming |
Description: | Select Guide Rating In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter covers an essential component of the game development process. Topics are illustrated with sample projects. The book also concludes with a complete game project. This book''s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you''ve already learned, giving you a rock-solid foundation for real-world success. In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book''s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you''ve already learned, giving you a rock-solid foundation for real-world success. * Four sample game projects illustrate the topics. * Practical, hands-on examples show you how to apply what you learn. * Quizzes and exercises help you test your knowledge and stretch your skills. * Notes and Tips point out shortcuts and solutions. Learn how to... * Work efficiently with Unity''s graphical asset pipeline * Make the most of lights and cameras * Sculpt stunning worlds with Unity''s terrain and environmental tools * Script tasks ranging from capturing input to building complex behaviors * Quickly create repeatable, reusable game objects with prefabs * Implement easy, intuitive game user interfaces * Control players through built-in and custom character controllers * Build realistic physical and trigger collisions * Leverage the full power of Unity''s Animation and Timeline systems * Integrate complex audio into your games * Use mobile device accelerometers and multi-touch displays * Build engaging 2D games with Unity''s 2D tools and Tilemap * Apply the "finishing touches"and deploy your games |
Imprint Name: | Addison Wesley |
Publisher Name: | Pearson Education (US) |
Country of Publication: | GB |
Publishing Date: | 2022-01-31 |