Description
Product ID: | 9780134034324 |
Product Form: | Paperback / softback |
Country of Manufacture: | US |
Series: | Usability |
Title: | 3D User Interfaces |
Subtitle: | Theory and Practice |
Authors: | Author: Doug Bowman, Ryan McMahan, Joseph, Jr. LaViola, Ivan Poupyrev, Ernst Kruijff |
Page Count: | 624 |
Subjects: | Internet and digital media: arts and performance, Graphical & digital media applications, Software Engineering, User interface design and usability, Software Engineering, User interface design & usability |
Description: | Select Guide Rating 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, 2nd Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes
From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn''t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today''s most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today''s definitive source for all things related to state-of-the-art 3D interaction.
This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.
You''ll find authoritative, accessible coverage of all this, and much more:
|
Imprint Name: | Addison Wesley |
Publisher Name: | Pearson Education (US) |
Country of Publication: | GB |
Publishing Date: | 2017-04-14 |