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      Game Physics

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      SKU 9780123749031 Categories ,
      Select Guide Rating
      Dave Eberly's much anticipated sequel to his cornerstone resource on the mathematics associated with game physics

      Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes s...

      £99.99

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      Description

      Product ID:9780123749031
      Product Form:Hardback
      Country of Manufacture:US
      Title:Game Physics
      Authors:Author: David H. Eberly
      Page Count:902
      Subjects:Web graphics and design, None
      Description:Select Guide Rating
      Dave Eberly's much anticipated sequel to his cornerstone resource on the mathematics associated with game physics

      Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn''t necessary - and hacked physics will do.


      Imprint Name:Focal Press US
      Publisher Name:Taylor & Francis Inc
      Country of Publication:GB
      Publishing Date:2010-04-05

      Additional information

      Weight1964 g
      Dimensions199 × 241 × 59 mm