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Girl Code: Gaming, Going Viral, and Getting it Done

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SKU 9780062472472 Categories , Tag
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A New York Public Library Best Book of 2017Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous.

A New York Pub...

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Description

Product ID:9780062472472
Product Form:Paperback / softback
Country of Manufacture:US
Title:Girl Code
Subtitle:Gaming, Going Viral, and Getting it Done
Authors:Author: Andrea Gonzales
Page Count:304
Subjects:Children’s / Teenage general interest: Computer and video games, Computer game guides (Children's / Teenage)
Description:Select Guide Rating
A New York Public Library Best Book of 2017Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous.

A New York Public Library Best Book of 2017

Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! 

Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses.

Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.

Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.

A Junior Library Guild selection

A Children''s Book Council Best STEM Trade Book for Students K-12


Imprint Name:HarperCollins
Publisher Name:HarperCollins Publishers Inc
Country of Publication:GB
Publishing Date:2018-05-03